Books
Books
The City and the City – China Mieville – started 2024
I had an incredibly difficult time with this book. Throughout I was captivated by the idea of it, of two cities existing in a parallel space, forbidden from interacting with each other, but I had to really drag myself through it. The writing was so difficult to parse, so hard to get through, that I began to avoid reading it. I’m glad I made it to the end as it explored interesting themes and ideas, but boy was I tired after that.
Lord of the Rings – The Fellowship of the Ring – JRR Tolkien (audiobook)
I last read Lord of the Rings when I was eleven years old, so I thought it was due a reread. This is the first audiobook I’ve listened to where I felt that there was real performance put into the characters, and I’m on a mixed opinion on that. On one hand, it really brings the text to life and keeps it engaging (which is very much needed, as a lot of this book is very extended sequences of walking which is hard to be captivated by) but on the other I disagree with some of the interpretations of the characters. It’s as if someone was telling me how I should see them compared to how I normally would. It was good to revisit it, and I’m amazed at what my eleven year old self was able to read.
Mr Vertigo – Paul Auster
My yearly Auster book, it seems. I was less impressed by this one that I was of others. Whilst I usually read Auster with an idea of missing-out on something (some deeper lore or meaning that I feel too uneducated to understand) this one felt a bit more blatant in its mysticism. I know that’s the point of it – it is magical realism, and a modern fable, but I don’t think it got the balance between magic and realism quite right. I don’t know, now that I’m reflecting on it I’m liking it more than I realised, but it’s not my favourite Auster book by a long shot.



This is how you lose the time war – Amal El-Mohtar and Max Gladstone
Oh boy, I love love love loved this. A short and sweet novel that consumed me. It reminded me a lot of 1000xResist, the videogame I played last year, in the world it builds and how much it leaves to the imagination. The correspondence between the two characters was wonderful, and the conspiracy that develops is great to watch unfold. Gorgeously written too. One of my top books of the year.

Intermezzo – Sally Rooney
From one banger to another, I inhaled this book over the course of a few weeks. I hate the phrase, but I think that Rooney is a generational writer, tapping into the consciousness of those her age and pulling those thoughts and feelings out for all to see. I saw myself a lot in the two brothers she created, and their partners were so full of breath and substance. As with Oh Beautiful World… I’m not as sold on the ending as I would’ve liked, but I thoroughly enjoyed this book. It filled me with wonder and envy.




“More of life, more and more of life.” yasssss Sally you get it.
Men at Arms – Terry Pratchett (audiobook)
I’ve never read a bad Terry Pratchett book, but then again I haven’t read many of them. I read a bunch of the Death series, and some of the Watch series, but all of them out of order. I picked this one up as I was painting my fence and I wanted something easy to listen to, and it was easy to listen to. It was also warm and comforting and funny and poignant and gripping. I think I need to remind myself every once in a while that reading is supposed to be a fun activity, and whilst I like the deep, philosophical, mind altering books I can also like the simpler ones. The popcorn books. The well written easy reads. This was that – a lovely refresher into the joys of reading.
Ask Me Again – Clare Sestanovich
I was hoping to recreate my Never Let Me Go experience and just pull a book from the shelf and fall in love, but this wasn’t the case. The content was interesting and well written, but the meandering wandering story lost my interest, and I grew bored of it pretty quick. Dropped it after about a quarter, I think.
Project Hail Mary – Andy Weir
I was urged to read this before seeing anything about the film, and it was a delight to read for the most part. I found the writing a bit exhausting at times, where the author seemed to go out of his way to revel in how rational and smart his characters were, to the point of distraction, but overall I enjoyed it. It was funny and engaging and a pleasure to read, if not a bit too up itself.
Piranesi – Susanna Clarke
I thought I wrote about this before, but turns out it was a throwaway comment. This felt like a haunted book to me, twisting with hidden meaning. Initially I thought it was Covid book, talking about the strangeness of discovering the inners of your home, being trapped inside a hostile version of yourself – but the publication doesn’t match up. The mystery was interesting to unravel, but ultimately it was the huge, magical unsettling feeling that has stuck with me. A great book.
Butter – Asako Yuzuki
Given to me with a poor review from my Mother-in-law I went into this expecting to love it, only to drop it about a fifth in. I liked where it was going, but I felt as if it was taking an absolute age to get there. The imagery and themes seemed readily established from the first few pages – about women and the control they have to exert on their bodies, to be subservient, and how subservience could be used as a form of power – but it just kept repeating the same points over and over. I think this is a problem I have with books from Japan – the ones I have read adhere to a certain plain, straightforward style which is both easy to digest but hard to stomach for long. Ha! Food analogies! Aren’t I clever writer.
Young Mungo – Douglas Stewart
I picked this up, fell in love with the first chapter, and then didn’t read it for 3 months. I got back into it through a combo of reading and listening to the audiobook, and I’ve been having a wild time. The book is so incredibly bleak and depressing, but is full of such sharp wit. It’s comforting to have a book that’s written in your own language, in your own region, and having the dark humour shine through. A good chunk of this was listened to, and I regret that a bit. There are so many quotable lines, so many turns of phrases that are so lovingly crafted. I think I would’ve highlighted half the book.
So You Want to Be a Game Master – Justin Alexander (audiobook)
This game focussed a lot on DnD, but the lessons are very relevant for the games I’ve been running/want to run. This book is where I’m frustrated at the audiobook format because there are so many things I want to go back to and note down or bookmark, but you can’t do that in Spotify. Ah well. Some great lessons in this book, some great advice, and a lot of enthusiasm which is infectious.
Mythic Bastionland – Chris McDowal
My second TTRPG campaign that I’ve run. I’ve read this book back and forth a few dozen times since getting it this year and I’m still getting the rules wrong – par for the course for me. This book is sparse in detail but lush with imagination. The illustrations are incredible, and the vague descriptions of events are infuriatingly vague at first, but actually let your imagination blossom to let them fit any situation.
situation.
Games
Indiana Jones and the Great Circle – started 2024
Charming! Utterly charming. Charming and beautiful. Charming and interesting, and fun, and engaging, and horribly addictive. I cleared it on some sleepy January evenings, grinning the whole time. A great Indiana Jones adventure, and a great game. So charming. So very charming.
Wartales – started 2024
This game was soooo sloooow. I was looking online for tips, and everyone was giving advice on how to get weapons and advance, but it took us so incredibly long just to expose the first part of the map and we were getting no where. I think there could be potential here if I were playing by myself, but democratising the game turned into a chore.
Final Fantasy VII Remake – Intergrade
I think my mistake was trying to force myself to play this on the Steam Deck. It worked, it looked good, but there was a fuzzyness around the edges that made it hard to parse sometimes. Not ridiculously so, but it was like being in a room with a light that is barely flickering, just barely. Not enough that I can do anything about it, but enough that it gives me a headache. This was exacerbated when I played a bit of it on the Quest and it looked so sharp and crisp. Anyway, I enjoyed what I played, and I should go back to it as it seems like such a rich reinterpretation of a videogame series that is quite close to my young heart.
Half-Life: Alyx (vr)
I got a VR headset! And what better way to celebrate than playing this incredible game. I booted it up as a joke at first, a test to see how well I could stream from my PC, and it sucked me in. Of course it did! It’s been almost ten years and it’s still the best VR game out there. The crispest, the smoothest, the best designed. I lost myself in the world again. By the end of the game I was going through rote, learned motions of a game watched too many times, but I loved the experience. A perfectly designed game.
Beat Saber (vr)
This is slotted in early in the year, in January when I first got the headset, but I could slot it in for any month later. I have consistently come back to this game over and over, if not for ten minutes here or a few songs there. I picked up a fitness app which I won’t list here since I don’t consider it a game, but when I would exercise for the allotted time I would switch to Beat Saber for a cooldown, and in that time I would work up more of a sweat than I did before, and enjoy myself more too. This game is lightening in a bottle. It gets so much right.
Dungeons of Eternity (vr)
This was Mike and I’s multiplayer game for a good stretch. We made a weekly habit of logging on and tackling a few dungeons together. The game is ugly, and janky, and has a weird difficulty scale, but playing it with a friend was such fun. I had a moment in VR where I had to sit on the ground and lift my headset because I was crying with laughter.
Resident Evil 4 (vr)
This is the fourth time I’ve bought this game, the first being on the Gamecube when I was sixteen. Strangely enough I think this is only the second time I’ve completed it. It was great revisiting some old memories in a new way, re-experiencing the game in the way I remember it – being immersed in the action completely. I got a few frights too, which was NOT fun.
Batman Arkham Shadow (vr)
I took my time getting to this one, as I was worried that it would be a shallow cash in on the Arkham franchise. Instead it’s a fully realised Arkham game, with the ballet of dodging, blocking and punching, with an unexpected extra physical layer of having to actually lay into someone. Sure, on a controller you press a button a few times – in this game I had to speedbag a guy’s face to take him out and get a high score. Go violence!(?). I have my issues with the story and large swaths of the non-batman part of the game, but I like what it did and I liked how it made me move.
Pistol Whip (vr)
Another one that I’ve gone back to through the year. I’m surprised at how much this one made me sweat. The music is great, which helps as it’s tough as nails. I’ve probably failed more than I’ve succeeded in the game, but loved what I’ve played.
Blue Prince
So this game should’ve ticked all my boxes – an esoteric puzzler with a shifting story and a need for sharp attention to detail. I played it for a decent chunk too, solving loads of environmental puzzles and getting close, very close, to the final room. In the end I became too frustrated with it, as a good fifteen minute run ended up in an unavoidable dead end. It’s tough, because I could have gotten more out of it, but it just frustrated me too much.
The Last of Us Pt 2
So I wrote a bit about Part 1 of this game, and in the end I didn’t think I enjoyed it that much. This was very, very different in Part 2. I already had a chunk of the story spoiled for me, so that wasn’t a concern, but I didn’t know that I was in such a treat for the rest of the story. The way the themes interwove throughout every aspect of the narrative (the protag’s story being a tragic retelling of the bodies they find along the way) actually taught me a lot about storytelling, and how an idea can permeate every part of the media. I was conflicted in coming to the conclusion of this game, hoping that everything would all work out. And it did, and it didn’t, and the game is better for it. This is a stunning game visually, gameplay wise, and story wise.
Monster Hunter Wilds
Hello darkness my old friend. After getting lost in MH:Rise during covid I was excited to sink my teeth into this instalment. All in all though, I didn’t like it as much as Rise. I had technical issues which made it looks fuzzy and confusing at times, I really didn’t like the open world aspect, and the unique gameplay elements weren’t enough to keep me hooked. I mean, I still sunk eighty hours into it, but after I had defeated all of the available monsters I was done. If anything, it just made me want to try Rise again.
Clair Obscur: Expedition 33
This game has definitely made it into my top five, so I’ll save most of my thoughts there because I do have a lot of them. This game is a masterpiece in theme and story, and music and JUICE. It is such a juicy game, where if you do just what you’re supposed to it feels climactic and incredible. I loved the story, and did in fact get quite emotional and torn at the end by being swept away with the characters. It’s so good, that I wish I didn’t ruin it for myself. I played it for too long, trying to eke out the experience (like I do with Metroidvanias) and when I got frustrated with the combat I saw a few builds online, and after that the combat became a chore. It’s tough. An incredible game, an incredible experience, ruined slightly by how I chose to interact with it.
Banner Saga
This was a replay. I wanted something comforting and familiar, and I have fond memories of playing this at the same time Mike did, and comparing our stories. I tried it again and got a good chunk of the way through the game but found myself not as involved. I knew where it was going, I didn’t have to go there again.
Blasphemous
A Metroidvania? A Metroidvania with a gorgeous pixel art aesthetic? And overtly catholic themes? Sign me the fuck up. I had a great time with this game. It’s stunning to look at, with works of art in every character and scene. Unlike most Metroidvanias it didn’t outstay its welcome, though I hated that I was locked out of a good ending by a decision made so early on in the game. A great game. So so so good to look at.
Wanderstop
I’m a big fan of Davey Wreden, especially The Beginners Guide, but I wasn’t a big fan of this game. I don’t gel with cosy games in general (aside from maybe Animal Crossing which is its own kind of addiction) but thought this would be different as it was a twist on the genre. I loved the themes, I loved the story and what it was trying to say, but I struggled through the game itself.
Superliminal
I remember when this was a short concept video on Reddit a good number of years ago, and how interesting a premise it would be. The game itself is a twisty, mind bending puzzler that was super satisfying to figure out – but even then I wasn’t sure if I really understood how it all worked.
Duck Detective – The secret of the salami
An idle detective game that I played on my phone on the toilet. It’s at this point, where the videogame list is likely going to be twice as long as the book list, where I should probably curate what I’ve played and just show off the highlights, BUT ONWARD I GO.
Helldivers 2
I’m back at it again! This time in with someone fresh who plays the game at the same time as me. The feeling of being a burden isn’t here anymore as we develop a good synergy. I don’t know if I have the best partner for the game though, as we don’t really embrace the chaos much and instead try our best to actually succeed. So, yeah. I like this game, but your mileage may vary.
Peak
I had a few good evenings with friends in this game, just being a chaos goblin and taking the game at its own terms. In the end though, it was other people’s stories of this game that I enjoyed more than playing it.
Cyberpunk 2077
It’s time for my annual pilgrimage into Night City! Will I actually enjoy it this time? No. Again, no. I didn’t even get half as far as my last attempt. God, I wish I liked this game. It should tick so many boxes for me, but I find it so slow and difficult to play. Maybe it’s down to taste. I like the idea of cyberpunk as a genre, but often it’s too abrasive and overwhelming for me. Everything is sharp, everything is begging for your attention. It’s hard to get comfortable in it.
Until You Fall (vr)
Another sweat producer. I wish I had more time. I wish I could explore these games more and more, to dig deep into them, and to come out the other end absolutely ripped.
Metro Awakening (vr)
This had a lot of promise for me. It’s a well made game with an interesting story, in an interesting world, but ultimately I was too freaked out. I noped it out of the first proper level with my heart rate spiking. Too scary. What a shame.
Hollow Knight – Silksong
I’ve written three times on this, and there’s still more to digest. This game consumed me. When I finished it there was a void in me, a void that I threw videogames at but didn’t quite fill. It still hasn’t been filled.
Who’s Lila?
I’ve been intrigued by this game ever since I watched Jacob Gellar talk about it on a video. I finally tried it out and lost myself in an evening of intrigue and horror. A very creepy game. I enjoyed exploring the endings and piecing together some semblance of what is going on.
Hotwheels Unleashed 1 & 2
I debated whether to include this as an entry, before realising I had stuck about twenty hours between the two of them. That’s twenty hours of Jack sitting on my lap, telling me which cars to play (his favourite is the Boneshaker Monster Truck) and cheering me on through races. My kids are getting older and more into videogames, and there are more games I can introduce them to and play with them, and that is something special.
Lovers in a Dangerous Spacetime
Same as above, but with Lily. She commands the map and guns, and is always first to slap the button on the super gun to take out (or, more likely, miss entirely) a fleet of spaceships. I love perching beside her at the desk, working our way through the levels, highfiving when we rescue everyone. Core memories right there.
Arken Age (vr)
I’m still in this one, and I want to come back to it. I have some general thoughts on VR on the barrier to gaming on it which I can explore another time, but it’s really hitting with this game. This is a great game. There’s a lot of cool design, interesting mechanics, gorgeous scenery and immersive traversal – but it’s not great enough, at times, to overcome the barriers of playing in VR.
Horizon Zero Dawn
I think I just have bad luck with this game. It conceptually ticks all the boxes for me – adventure, story, puzzle solving, physicality to the gameplay – but I think I pick it up at the wrong time. First time was right before Tears of the Kingdom, the second was right after Silksong. I don’t know. It’s a good game, but somewhere in the first few hours I started seeing the strings. I started seeing the game for being a game, and when I saw it, I couldn’t see past it.
Arc Raiders
This is my new multiplayer jam. It took me a while to get into it, but the expedition-loot-fight-extract loop is quite addictive, really going for a push your luck feel. The added human component of potential clashes is extra spice. Sometimes I like the extra spice, keeps things interesting. Sometimes it ruins the dish completely and I don’t want it for a while. Sometimes, though, it’s the perfect amount of spice and it just makes it chef’s kiss good.
Carrying into 2026…
Mythic Bastionland – Chris McDowall
I’m still running this game, and likely will for the next few months. I pitched it as running for about six sessions and we’re two sessions in, but I think this could have legs. Until then I’m going to be immersed in the world, remembering to yes-and things, listen to my players, give them interesting decisions…
Ghost of Tsushima
This is a very Videogame videogame. You can hardly take a few steps without something new to do or thing to interact with. The game is tight, the story is interesting, but I’m worried it won’t hold my attention the whole way, or I might burn myself out with sidequests and exploring. BUT it is GORGEOUS. After I played it for an hour I legitimately went to look up how much and OLED screen would cost, because the game is stunning, and the colours are so artistic and vivid. I’m not one to revel in the atmosphere of a game (unless it’s RDR2) but there have been moments when riding through lush yellow forests where I’ve had to slow down and take in the scenery. So crunchy. So stunning.
The Roottrees are Dead
This is a perfect December game. The nights are dark and cold, I’m wrapped up nice and warm, full of chocolate and with a glass full of nice whisky beside me, and I just want to type things into my computer, listen to jazz, and fill out a corkboard full of names and faces. This game can only be described as cosy as fuck, and I’m having a delightful time unpicking its stories and mysteries. An absolute belter of a game.
